Ray March v1.1 ============== One full-screen quad, one fragment shader, no geometry at all. The scene is a distance function you can edit live. Stack ----- WebGL2 Fragment shader Footprint --------- 11kb 60fps at 1080p Features -------- - Live shader editing: Recompiles without a reload. - Adaptive resolution: Holds 60fps by scaling, not dropping. - Soft shadows: One extra march, no shadow maps. Changelog --------- - v1.1 — Adaptive resolution scaling. - v1.0 — First release. Demo content. Licence: MIT